Mar-Apr-2000, Topic CITY
POV-Ray 3.1, 2000night.zip
Night view of a (uknown) city, taken from the industrial suburbs road.
As someone pointed on irtc-l, I needed an excuse to make a city without
people. I tought inmediately on a nigth scene, of course. Later, other
list member suggested a suburbs view. I joined both things and decided to
try a night view of the city, from the suburbs. So in the foreground,
I don't need to put people (Well, finally I've placed some simple models
at the distance, to "humanize" a bit the scene...).
Using rough and simple shapes, I tried several arrangements and views.
When I found the rigth composition (basically the same as finally used),
and decided that this was my scene for this round, I started the "serious"
and slow creation of details. All is done with my usual techniques (mostly
CSG and HF), using macros and rand() a lot to randomize object textures
and placement.There are too many objects in the scene to describe them. See
the code if you have any curiosity. As usual, all is hand-coded and textured
procedurally, except for the signs and banner ads, wich are image maps.
I tried several views for the final trace, including the typical "cockpit"
view, but none worked better than the first one. Anyhow, for some reason,
the 800x600 proportions looked strange to me, for this view. I cutted the
image with the Gimp to my ideal size, but this time was the camera point
who looked strange for the image proportions. Grrr... well, I've finally
forced the image proportions with a *very-wierd* "right 800/454*x" statement
on the camera , and adjusted it to obtain the same view. The final image
composition looks very semablant to the one on the original sketch.