Jul-Aug-2000, Topic SEA
MegaPOV 0.3, 2000sinking.zip
Lower hold of the "Nuestra Senyora de la Digitacion". The water is
flowing slow but implacably. After a riot on board, the insurgents
took a wrong rute to the reefs, and this is the result. Due to the slow
sinking, all the crew and passengers managed to abandon the holds and
cabins, and they are now cramed on the deck, trying to decide if its
better to die drowned or devoured by the sharks.
The story is a bit depresing, but is true. Of course, the name of the
ship is totally imaginary and details are perhaps not exact: I've read it
some years ago and I've not found the magazine...
The modelling is totally free. I've not found any image or pictures of
ship holds, to document it better, so I let my "stereotypes memory" to flow...
There are not technical wonders. The only tricks are the use of a slope
pattern to bend the wood texture for the curved woods on the sides of the
ship, and the faked bubbles shooting up the water surface, wich are highly
reflective blobs. The rest is classical csg and some height fields. The
"stock" objects were enhanced a bit, not only "just used" in the scene.
As usual, many test renders were necessary to find the proper lighting,
but the camera was placed in it's final position at the beginning. Real
area ligths were discarded due to the excesive rendering time stimated: I
used a "sphere" of 5 point lights for each lamp to simulate a soft light.
I tried to add some ropes to fasten the load, but in the process I've lost
the nice effect of the incomming water, so I'm submitting the previous