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Gears Wallpaper

Bullet Physics Playground+ POV-Ray 3.7, Mar-2014

No lights, no radiosity... just HDRI reflecions. Still, it took 7 hours! Maybe because the gears are 512x512 heighfields, and the texture uses micronormals... the render used 343 focal blur samples to smooth them out, and then it was resized down at 50% to help a bit more with the grainy look. I tried first Uberpov blurred reflections, but guessing from the first block rendered, it would have needed a few weeks...

BTW, I reused here the placements from my coins scene using the Bullet Physics Playground... just adapted the gears sizes to the coins sizes.

Credits: scene idea plagiarized from Josef Bsharah image on this tutorial

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