It should be obvious by now that I’ve abandoned my raytracing hobby, as I didn’t publish any new POV-Ray image since 2016… more than 6 years ago. I’ve been using POV-Ray still for some time, but for work purposes, until I found it was too slow for my impatient clients. So I changed to Unreal Engine, which is still what I use when I get some commissioned work, although that is rare these days… I’m now doing other things, mostly programming Android and HMI apps.
The good news is that I found another hobby: playing with AI generated artwork. It’s really fun, and much less time consuming than creating POV-Ray scenes. You get almost instant results, although it’s not that easy to come with something interesting. You can see my first results on the new AI Art section.