Crystals and Mushrooms

POV-Ray 3.7.1, Feb-2016

This started as an experiment on creating procedurally generated crystals, but later evolved into a better scene, simulating the ground of a cave with plenty of crystals and mushrooms. Not very realistic respect how cave grounds really look, but looks nice.

The crystals are generated using triangle meshes created from the scratch. Below you can download a demo for a single cluster. The mushrooms macro will follow later…


WIPS