I saw an stock-photo of a classic alarm-clock, and was curious about if my recent studio-lighting experiment will help to get the same feeling on a clock modeled with Wings3D.
The arrows were modeled with POV only, as this way they are much easier to place in diferent times of the day. Then I just wrapped it all with a macro wich takes the textures and the hour to display as parameters (the source code will be here in some days).
Update 06/14/06 :
I’ve just uploaded the source code, after some cleaning. It contains the alarm-clock object wrapped into a convenient macro. The macro accepts time parameters, and there is a simple scene showing the usage (it doesn’t requieres Lightsys nor MegaPOV).