LOTW 061031

MegaPOV XRS, 2006

Thanks to MegaPOV XRS, I’ve resumed this project, changing a bit the focus and simplifying the implementation. I hope to have the source code available soon…

On these tests I tried also a little experiment with photographic textures (from www.mayang.com) for the rocks, land and grass materials, all of them of course proceduralized with POV-Ray patterns.