// +w256 +h256 +a0.1 #include "colors.inc" #include "textures.inc" global_settings{ radiosity{ pretrace_start .1 pretrace_end .01 count 160 nearest_count 20 error_bound .25 recursion_limit 1 } } sphere{ 0,10e5 pigment{ White } finish{ambient .9} } light_source{ <0,100,-100> White*.05 } plane{y,0 pigment{White} finish{diffuse 1} } plane{z,10000 rotate 82*x pigment{White} finish{diffuse 1} } #declare cono= union{ superellipsoid{ <.1,.1> rotate 90*x scale <7,1,7> translate .5*y } cone{ <0,0,0>,5,<0,20,0>,1 } pigment{ gradient y color_map{ [0.0 OrangeRed] [0.4 OrangeRed] [0.4 White] [0.7 White] [0.7 OrangeRed] [1.0 OrangeRed] } scale 20 } finish{specular .9 diffuse .9 reflection{.1}} } object{cono translate <7,0,2>} object{cono scale .75 rotate 60*y translate <-6,0,-7>} camera{ location <-1,18,-70> up 1*y right 1*x direction 2*z look_at <0,8,0> }